And the selection function to set the scanner to look for a specific resource that you might need, is really confusing and not explained at all. This is just an example of how the game is not a perfect port from the PC version. Unfortunately you can only do it every 10 or so seconds, with no indication of the cooldown ever occurring before or during that process. Then once you have it equipped you can use the correct button to scan the area, which doesn’t highlight enemies, at least at first, but does highlight some supplies near you. It’s perfectly functional and you can get stuff done without issue, but there’s just so many little steps and issues that occur that just bring down the entire experience.įor example early on you get a little Radar and Giger Counter device, that you have to equip manually, which takes a few button presses assuming you have it in the “Quick” Item menu. Gameplay: It’s sadly not, frankly the gameplay is clunky as hell. I’d probably not care as much if the gameplay was spectacular but… Frankly it’s a pretty typical “horror” story, which brings it down in my eyes since I tend not to like those personally, but it’s a functional if not really intriguing story. Plot: The plot is okay, it’s not amazing, but it’s not terrible either. GiN Reviewer Michael Blaker was given that task, so lets give him the floor… Now that the game has been ported over to the console, including next generation consoles, we thought we would loop back with it and see how it goes over there. There were a lot of somewhat clunky mechanics, although PC gamers are kind of used to that, so it was pretty tolerable. He compared it to other titles set around the Chernobyl reactor disaster, namely the STALKER series.Īs fun as the game was on the PC, it was not perfect. Our reviewer on the Steam platform really loved the game, awarding it 4.5 out of 5 GiN Gems. Editor’s Note: Chernobylite is a game that came out of nowhere, and captured a lot of fans on the PC through platforms like Steam.
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